![]() When I do that I'll update the install instructions with something like this to make it easier to see how it should be installed. ![]() This is just a temporary way of including the effect, I'll have everything moved over to the correct files to properly include it in the framework in a day or two. If you put the #include line at the very end of the effect ordering add a blank space below it so it isn't at the bottom of the page. #includeColorFilter.fx(SweetFX,ColorFilter) Rename the folders from gshade-presets to reshade-presets, and geshade-shaders to reshade-shaders. Install the shaders from the old Gshade package. #include EFFECT(GemFX, AdvAmbientLight) //WIP Install the latest ReShade Follow the instructions from the installer and make sure you install all shaders. #include EFFECT(GemFX, MotionFocus) //WIP Please Log in or Create an account to join the conversation. Open ColorFilter.fx to adjust the settings Decide where in the effect order you would like it to run and add the folowing line.Ĥ. Open ReShade.fx and scroll down to the "Effect Ordering" section.ģ. Copy ColorFilter.fx to the game folder that ReShade was installed to (This is the folder with ReShade.fx in it).Ģ. Sorry about that Borris, I didn't explain the install process very well.ġ. Open reshadefx = #include EFFECT(CustomFX,ColorFilter) No problem, glad you like it! And glad you found it easy to use even though the settings are incomplete.īorrisgame wrote: I do not understand how to install it sorry It makes changing to basic colour tone incredibly quick and simple. Although if I come up with anything else I may just combine it all into one thread.Īmoebae wrote: I love this. Haha, well the stuff I'm doing is pretty simple, don't know if it's suite worthy. ![]() Or you can adjust the sliders until you find a color you like.īillyAlt wrote: At this rate you should start developing your own suite, eh? You can find colors on an RGB chart like the one at If you don't see a color combination you like, you can use one of the custom filters to create your own color combination. Multiple filters can be turned on to add even more color. The predefined filters are a quick way to add some color to your games, find a color combination you like and turn on the filter. Open the Framework Mediator and find the ColorFilter tab to adjust the settings. #include EFFECT(ColorFilter, ColorFilter)Ĥ. #include EFFECT(CustomFX, ColorCorrection) ![]() #include EFFECT(CustomFX, AdaptiveSharpen) ![]()
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